The long dark bedroll decay

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That’s just you sitting there holding the W key as the generic environment around you slowly crawls by because your run key has been disabled because you are tired. And then if you get “tired”, it could take a full 20 minutes. It takes a good 10 minutes to walk down a corridor from one house to another.

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These roads are usually flanked by “too steep” geometry, forcing you to stay on the road.And the final problem is it takes forever to get anywhere. There is very little “off road” game play. Basically, corridors between points of interest. It’s just a bunch of realllllly long roads between a house or two. The environment is also extremely boring and uninspired. I played it for a couple hours last night.I found it extremely boring, and this is coming from a guy who generally loves “walking simulators” like Proteus, Eidolon, etc.The biggest problem with it is that the environment is static, so it’s always the same every time you restart.

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